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Алгоритъмът на Дейкстра Java

Алгоритъмът на Дейкстра е един от видните алгоритми за намиране на най-краткия път от изходния възел до целевия възел. Той използва алчния подход, за да намери най-краткия път. Концепцията на алгоритъма на Дейкстра е да намери най-късото разстояние (път), започвайки от точката на източника, и да игнорира по-големите разстояния, докато прави актуализация.

В този раздел ще приложим Алгоритъм на Дейкстра в Java програма . Освен това ще обсъдим използването и ограниченията му.

Стъпки на алгоритъма на Дейкстра

Етап 1: Всички възли трябва да бъдат маркирани като непосетени.

Стъпка 2: Всички възли трябва да бъдат инициализирани с „безкрайно“ (голямо число) разстояние. Началният възел трябва да бъде инициализиран с нула.

Стъпка 3: Маркирайте началния възел като текущия възел.

Стъпка 4: От текущия възел анализирайте всички негови съседи, които все още не са посетени, и изчислете разстоянията им, като добавите теглото на ръба, което установява връзката между текущия възел и съседния възел към текущото разстояние на текущия възел.

Стъпка 5: Сега сравнете наскоро изчисленото разстояние с разстоянието, определено за съседния възел, и го третирайте като текущото разстояние на съседния възел,

Стъпка 6: След това се разглеждат околните съседи на текущия възел, който не е посетен, и текущите възли се маркират като посетени.

Стъпка 7: Когато крайният възел е маркиран като посетен, тогава алгоритъмът е свършил работата си; в противен случай,

Стъпка 8: Изберете непосетения възел, на който е определено минималното разстояние, и го третирайте като новия текущ възел. След това започнете отново от стъпка 4.

Псевдо код на алгоритъма на Дейкстра

 Method Dijkstra(G, s): // G is graph, s is source distance[s] -&gt; 0 // Distance from the source to source is always 0 for every vertex vx in the Graph G: // doing the initialization work { if vx ? s { // Unknown distance function from source to each node set to infinity distance[vx] -&gt; infinity } add vx to Queue Q // Initially, all the nodes are in Q } // The while loop Untill the Q is not empty: { // During the first run, this vertex is the source or starting node vx = vertex in Q with the minimum distance[vx] delete vx from Q } // where the neighbor ux has not been deleted yet from Q. for each neighbor ux of vx: alt = distance[vx] + length(vx, ux) // A path with lesser weight (shorter path), to ux is found if alt <distance[ux]: distance[ux]="alt" updating the distance of ux return dist[] end method < pre> <h2>Implementation of Dijkstra Algorithm</h2> <p>The following code implements the Dijkstra Algorithm using the diagram mentioned below.</p> <img src="//techcodeview.com/img/java-tutorial/65/dijkstra-algorithm-java.webp" alt="Dijkstra Algorithm Java"> <p> <strong>FileName:</strong> DijkstraExample.java</p> <pre> // A Java program that finds the shortest path using Dijkstra&apos;s algorithm. // The program uses the adjacency matrix for the representation of a graph // import statements import java.util.*; import java.io.*; import java.lang.*; public class DijkstraExample { // A utility method to compute the vertex with the distance value, which is minimum // from the group of vertices that has not been included yet static final int totalVertex = 9; int minimumDistance(int distance[], Boolean spSet[]) { // Initialize min value int m = Integer.MAX_VALUE, m_index = -1; for (int vx = 0; vx <totalvertex; 0 1 3 4 5 6 9 vx++) { if (spset[vx]="=" false && distance[vx] <="m)" m="distance[vx];" m_index="vx;" } return m_index; a utility method to display the built distance array void printsolution(int distance[], int n) system.out.println('the shortest from source 0th node all other nodes are: '); for (int j="0;" n; j++) system.out.println('to ' + is: distance[j]); that does implementation of dijkstra's path algorithm graph is being represented using adjacency matrix representation dijkstra(int graph[][], s) distance[]="new" int[totalvertex]; output distance[i] holds s spset[j] will be true vertex included in tree or finalized boolean spset[]="new" boolean[totalvertex]; initializing distances as infinite and totalvertex; distance[j]="Integer.MAX_VALUE;" itself always distance[s]="0;" compute given vertices cnt="0;" totalvertex - 1; cnt++) choose minimum set not yet processed. ux equal first iteration. spset); choosed marked it means processed spset[ux]="true;" updating value neighboring vertex. vx="0;" update only spset, there an edge vx, total weight through lesser than current (!spset[vx] graph[ux][vx] !="-1" distance[ux] distance[vx]) graph[ux][vx]; build printsolution(distance, totalvertex); main public static main(string argvs[]) * created. arr[x][y]="-" means, no any connects x y directly grph[][]="new" int[][] -1, 3, 7, -1 }, 10, 6, 2, 8, 13, 9, 4, 1, 5, }; creating object class dijkstraexample obj="new" dijkstraexample(); obj.dijkstra(grph, 0); pre> <p> <strong>Output:</strong> </p> <pre> The shortest Distance from source 0th node to all other nodes are: To 0 the shortest distance is: 0 To 1 the shortest distance is: 3 To 2 the shortest distance is: 8 To 3 the shortest distance is: 10 To 4 the shortest distance is: 18 To 5 the shortest distance is: 10 To 6 the shortest distance is: 9 To 7 the shortest distance is: 7 To 8 the shortest distance is: 7 </pre> <p>The time complexity of the above code is O(V<sup>2</sup>), where V is the total number of vertices present in the graph. Such time complexity does not bother much when the graph is smaller but troubles a lot when the graph is of larger size. Therefore, we have to do the optimization to reduce this complexity. With the help of the priority queue, we can decrease the time complexity. Observe the following code that is written for the graph depicted above.</p> <p> <strong>FileName:</strong> DijkstraExample1.java</p> <pre> // Java Program shows the implementation Dijkstra&apos;s Algorithm // Using the Priority Queue // import statement import java.util.*; // Main class DijkstraExample1 public class DijkstraExample1 { // Member variables of the class private int distance[]; private Set settld; private PriorityQueue pQue; // Total count of the vertices private int totalNodes; List<list> adjacent; // Constructor of the class public DijkstraExample1(int totalNodes) { this.totalNodes = totalNodes; distance = new int[totalNodes]; settld = new HashSet(); pQue = new PriorityQueue(totalNodes, new Node()); } public void dijkstra(List<list> adjacent, int s) { this.adjacent = adjacent; for (int j = 0; j <totalnodes; j++) { initializing the distance of every node to infinity (a large number) distance[j]="Integer.MAX_VALUE;" } adding source pque pque.add(new node(s, 0)); is always zero distance[s]="0;" while (settld.size() !="totalNodes)" terminating condition check when priority queue contains elements, return if (pque.isempty()) return; deleting that has minimum from int ux="pQue.remove().n;" whose confirmed (settld.contains(ux)) continue; we don't have call eneighbors(ux) already present in settled set. settld.add(ux); eneighbours(ux); private void eneighbours(int ux) edgedist="-1;" newdist="-1;" all neighbors vx for (int j="0;" < adjacent.get(ux).size(); current hasn't been processed (!settld.contains(vx.n)) + edgedist; new lesser cost (newdist distance[vx.n]) distance[vx.n]="newDist;" node(vx.n, distance[vx.n])); main method public static main(string argvs[]) totalnodes="9;" s="0;" representation connected edges using adjacency list by declaration class object declaring and type list<list> adjacent = new ArrayList<list>(); // Initialize list for every node for (int i = 0; i <totalnodes; 0 1 2 3 i++) { list itm="new" arraylist(); adjacent.add(itm); } adding the edges statement adjacent.get(0).add(new node(1, 3)); means to travel from node 1, one has cover units of distance it does not mean 0, we have add adjacent.get(1).add(new node(0, note that is same i.e., in both cases. similarly, added other too. node(7, 7)); node(2, 10)); node(8, 4)); adjacent.get(2).add(new node(3, 6)); node(5, 2)); 1)); adjacent.get(3).add(new node(4, 8)); 13)); adjacent.get(4).add(new 9)); adjacent.get(5).add(new node(6, 5)); adjacent.get(6).add(new adjacent.get(7).add(new adjacent.get(8).add(new creating an object class dijkstraexample1 obj="new" dijkstraexample1(totalnodes); obj.dijkstra(adjacent, s); printing shortest path all nodes source system.out.println('the :'); for (int j="0;" < obj.distance.length; j++) system.out.println(s + ' obj.distance[j]); implementing comparator interface this represents a graph implements member variables public int n; price; constructors constructor node() node(int n, price) this.n="n;" this.price="price;" @override compare(node n1, n2) if (n1.price n2.price) return 1; 0; pre> <p> <strong>Output:</strong> </p> <pre> The shortest path from the node: 0 to 0 is 0 0 to 1 is 3 0 to 2 is 8 0 to 3 is 10 0 to 4 is 18 0 to 5 is 10 0 to 6 is 9 0 to 7 is 7 0 to 8 is 7 </pre> <p>The time complexity of the above implementation is O(V + E*log(V)), where V is the total number of vertices, and E is the number of Edges present in the graph.</p> <h2>Limitations of Dijkstra Algorithm</h2> <p>The following are some limitations of the Dijkstra Algorithm:</p> <ol class="points"> <li>The Dijkstra algorithm does not work when an edge has negative values.</li> <li>For cyclic graphs, the algorithm does not evaluate the shortest path. Hence, for the cyclic graphs, it is not recommended to use the Dijkstra Algorithm.</li> </ol> <h2>Usages of Dijkstra Algorithm</h2> <p>A few prominent usages of the Dijkstra algorithm are:</p> <ol class="points"> <li>The algorithm is used by Google maps.</li> <li>The algorithm is used to find the distance between two locations.</li> <li>In IP routing also, this algorithm is used to discover the shortest path.</li> </ol> <hr></totalnodes;></list></totalnodes;></list></list></pre></totalvertex;></pre></distance[ux]:>

Времевата сложност на горния код е O(V2), където V е общият брой върхове, присъстващи в графиката. Такава времева сложност не пречи много, когато графиката е по-малка, но създава много проблеми, когато графиката е с по-голям размер. Следователно трябва да направим оптимизацията, за да намалим тази сложност. С помощта на приоритетната опашка можем да намалим времевата сложност. Наблюдавайте следния код, който е написан за графиката, изобразена по-горе.

Име на файл: DijkstraExample1.java

 // Java Program shows the implementation Dijkstra&apos;s Algorithm // Using the Priority Queue // import statement import java.util.*; // Main class DijkstraExample1 public class DijkstraExample1 { // Member variables of the class private int distance[]; private Set settld; private PriorityQueue pQue; // Total count of the vertices private int totalNodes; List<list> adjacent; // Constructor of the class public DijkstraExample1(int totalNodes) { this.totalNodes = totalNodes; distance = new int[totalNodes]; settld = new HashSet(); pQue = new PriorityQueue(totalNodes, new Node()); } public void dijkstra(List<list> adjacent, int s) { this.adjacent = adjacent; for (int j = 0; j <totalnodes; j++) { initializing the distance of every node to infinity (a large number) distance[j]="Integer.MAX_VALUE;" } adding source pque pque.add(new node(s, 0)); is always zero distance[s]="0;" while (settld.size() !="totalNodes)" terminating condition check when priority queue contains elements, return if (pque.isempty()) return; deleting that has minimum from int ux="pQue.remove().n;" whose confirmed (settld.contains(ux)) continue; we don\'t have call eneighbors(ux) already present in settled set. settld.add(ux); eneighbours(ux); private void eneighbours(int ux) edgedist="-1;" newdist="-1;" all neighbors vx for (int j="0;" < adjacent.get(ux).size(); current hasn\'t been processed (!settld.contains(vx.n)) + edgedist; new lesser cost (newdist distance[vx.n]) distance[vx.n]="newDist;" node(vx.n, distance[vx.n])); main method public static main(string argvs[]) totalnodes="9;" s="0;" representation connected edges using adjacency list by declaration class object declaring and type list<list> adjacent = new ArrayList<list>(); // Initialize list for every node for (int i = 0; i <totalnodes; 0 1 2 3 i++) { list itm="new" arraylist(); adjacent.add(itm); } adding the edges statement adjacent.get(0).add(new node(1, 3)); means to travel from node 1, one has cover units of distance it does not mean 0, we have add adjacent.get(1).add(new node(0, note that is same i.e., in both cases. similarly, added other too. node(7, 7)); node(2, 10)); node(8, 4)); adjacent.get(2).add(new node(3, 6)); node(5, 2)); 1)); adjacent.get(3).add(new node(4, 8)); 13)); adjacent.get(4).add(new 9)); adjacent.get(5).add(new node(6, 5)); adjacent.get(6).add(new adjacent.get(7).add(new adjacent.get(8).add(new creating an object class dijkstraexample1 obj="new" dijkstraexample1(totalnodes); obj.dijkstra(adjacent, s); printing shortest path all nodes source system.out.println(\'the :\'); for (int j="0;" < obj.distance.length; j++) system.out.println(s + \' obj.distance[j]); implementing comparator interface this represents a graph implements member variables public int n; price; constructors constructor node() node(int n, price) this.n="n;" this.price="price;" @override compare(node n1, n2) if (n1.price n2.price) return 1; 0; pre> <p> <strong>Output:</strong> </p> <pre> The shortest path from the node: 0 to 0 is 0 0 to 1 is 3 0 to 2 is 8 0 to 3 is 10 0 to 4 is 18 0 to 5 is 10 0 to 6 is 9 0 to 7 is 7 0 to 8 is 7 </pre> <p>The time complexity of the above implementation is O(V + E*log(V)), where V is the total number of vertices, and E is the number of Edges present in the graph.</p> <h2>Limitations of Dijkstra Algorithm</h2> <p>The following are some limitations of the Dijkstra Algorithm:</p> <ol class="points"> <li>The Dijkstra algorithm does not work when an edge has negative values.</li> <li>For cyclic graphs, the algorithm does not evaluate the shortest path. Hence, for the cyclic graphs, it is not recommended to use the Dijkstra Algorithm.</li> </ol> <h2>Usages of Dijkstra Algorithm</h2> <p>A few prominent usages of the Dijkstra algorithm are:</p> <ol class="points"> <li>The algorithm is used by Google maps.</li> <li>The algorithm is used to find the distance between two locations.</li> <li>In IP routing also, this algorithm is used to discover the shortest path.</li> </ol> <hr></totalnodes;></list></totalnodes;></list></list>

Времевата сложност на горната реализация е O(V + E*log(V)), където V е общият брой върхове, а E е броят на ръбовете, присъстващи в графиката.

Ограничения на алгоритъма на Дейкстра

Следват някои ограничения на алгоритъма на Дейкстра:

  1. Алгоритъмът на Дейкстра не работи, когато ребро има отрицателни стойности.
  2. За циклични графики алгоритъмът не оценява най-краткия път. Следователно, за цикличните графики не се препоръчва използването на алгоритъма на Дейкстра.

Използване на алгоритъма на Дейкстра

Няколко видни употреби на алгоритъма на Дейкстра са:

  1. Алгоритъмът се използва от Google Maps.
  2. Алгоритъмът се използва за намиране на разстоянието между две местоположения.
  3. При IP маршрутизирането също този алгоритъм се използва за откриване на най-краткия път.